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The 20 Games Challenge

·316 words·2 mins·

The Challenge
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So, a few weeks ago I started a six-week seminar for indie video games developers, and we were presented with lots of really cool tools and frameworks that I’m already using and incorporating into everything I’m doing, even beyond games, but also a great community started and through this community I waas introduced to the greatest learning framework, for game developers, I’ve ever been exposed to, I know it might already be obvious for some people (it even should be obvious for me as this is how I actually started my game dev journey in a GameDevTV course in Udemy): you start by learning from studying the classics by reproducing them, just as any other form of art, especially painting.

This was introduced by other student in the community and I’ll be forever grateful. I have turn my vertical monitor wallpaper into the list of games that the challenge proposes and the idea is to reproduce each game without using tutorials and by one’s self. I’ve started with the first one already: “Pong”, and I already feel I’m learning a lot. I remember the first time I did a clone of a classic, it was Arkanoid but within a course using Unity, this current experience is even better and I’m using Godot. In just one week I’ve had to teach myself how to do local multiplayer using gamepads and ideating a way to selecting and assigning controllers. I hope to be able to soon do a devlog for the project in the meantime I’m just going to have as much fun as possible and enjoy this learning journey that has me more motivated, more excited, and more engaged than ever.

You can check the challenge by yourself in this page over here: The 20 Games Challenge or in this video:

I can attest for the effectiveness and enjoyment of the process it propouses.