The Coolest Seminar I’ve Taken #
A few weeks ago the GameDevTV team started this great seminar that started with a simple way to clasify the games we develop and already helped me a lot to focus and understand what stage I’m on in my personal Game Dev Journey. Just this introduction felt really helpful and clarifying. Then it took us through trends analysis and ideation processes. I’ve loved every minute I’ve passed in this seminar, it not only was quite great as a formative and inspirational experience but also it gave me the perect excuse to work on my game development skills alone, it also gave me new resources through the access of a great comunnity and incrdible people that love games and game development as much as I do. I’m gonna miss so much the live weekend coaching calls that have been really energizing and valuable in every possible way, truly enegerzing.
I can’t recommend the GameDevTV courses enough and now I feel the same for their seminars. Whenever I can get the time and resources I’m sure I’ll definitely take their 3D Artist Program.
What I came up with during the seminar is not a great thing and still needs a lot of poloshing but I did it all by myself and made me realize that I can take on some individual projects completely on my own so that’s what I’m doing now as my self-confidence has increased a lot. That’s why I also have this site now. In fact I think one thing that I took from the seminar that I’ll be always grateful for is having found out about The 20 Games Challenge as it has pushed me forward in so many ways and helped me improve my abilities and skills in ways I wouldn’t have believe just a few weeks ago.
You can check and play the current version of the game I made during the seminar here: Unlucky Number.
The Game 1,2,3 Framework #
I started the seminar thinking of doing a Game 2 but then decided to try doing a Game 1 and polish it as much as possible. But what does that mean? Well in simple terms this is how I learned to define them:
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Game 1 #
A game you make for yourself, to learn with a very limited scope, is not necessarily your first ever game but enters in the category for maybe experimenting quickly and learning and might never even be published but ideally it should be for also getting feeback and learn about the publishing process too.
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Game 2 #
Still a limited scope game but planned for publishing from the beginning, will be tested and polished as to become a marketable project, it might even have a constrained commercial ambition and goals.
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Game 3 #
Essentially a fully featured game for commercial release, planned from the beginning to be sold and to profit on sales or services, it should have a business plan behind it. The idea is this game should pursue market success.
As I mentioned before this framing already helped me a lot to settle my goals and wishes about game development. It made me think of planning on how I might reach some goals and become at some point a full-time game developer, ideally an indie one but I wouldn’t complaint if I were to work with indie studios or double A ones, always as long as they are also focused on crafting great experiences.